XBeam2D Nodes: Difference between revisions

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(Created page with "Nodes Nodes can easily be added in the graphical screen. To do this, you have to choose cur_node in the menu bar. In these modus you can add multiple nodes by means of the left mouse button. By placing the node, you will see the coordinates in the right bottom. knopen4 Knopen kunnen willekeurig worden geplaatst, in een vast raster, of op stramienlijnen. Opleggingen zijn knopen die in een bepaalde richting worden vastgezet. Wijzigen van een knoop Wijziging...")
 
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Nodes
[[Documentation XBeam2D|BACK]]


Nodes can easily be added in the graphical screen. To do this, you have to choose cur_node in the menu bar. In these modus you can add multiple nodes by means of the left mouse button. By placing the node, you will see the coordinates in the right bottom.
===Nodes===


Nodes can easily be added in the graphical screen. To do this, you have to choose [[File:Cur node.png|28 px|link=http://68.183.11.126/index.php/File:Cur_node.png]]in the menu bar. In these modus you can add multiple nodes by means of the left mouse button. By placing the node, you will see the coordinates in the right bottom.


knopen4
[[File:XBeam2DNode.png|400px]]


Knopen kunnen willekeurig worden geplaatst, in een vast raster, of op stramienlijnen.
Supports are linked to the nodes. They can be set within the node properties.
===Changing a node===


Changing a node is possible by clicking on the node by use of the left mouse button, and subsequently choose for properties by clicking on the right mouse button. There is a more easy way, namely a double click on the node. Consequently the following dialog box will be opened.
===Coordinates===


Opleggingen zijn knopen die in een bepaalde richting worden vastgezet.
'''x'''


x-coordinate


Wijzigen van een knoop
Local x-axis see [[Local coordinate system]]


Wijziging van een knoop kunt u door met de linker muisknop op de knoop te klikken en vervolgens met de rechter rmuisknop te kiezen voor eigenschappen. Of nog makkelijker door te dubbel klikken op de knoop. Het onderstaande dialoogvenster wordt geopend
===Table Nodes===


Nodes can also be added / changed in the table Nodes. It does not matter. It is also possible to change in between graphical input and numerical input via tables.


knopen1
[[File:XBeam2DNodeTable.png|500px]]


===Internal hinge===


Coördinaten
[[File:XBeam2DHinge.png|500px]]


x


x- coördinaat
In these modus you can add multiple internal hinges by use of the left mouse button. By placing the node the coordinates are shown in the right bottom. This is shown in the image below.


When you add an internal hinge, a new node in the beam is generated, and the regarding beam is automatically separated into two beams with a hinge connection. Possible beam loads will also be equally distributed or separated.


z
In this way you can easily design a gerber beam.
 
z- coördinaat
 
 
Beperkingen zie Opleggingen
 
 
Lokale X-as zie Lokaal assenstelsel
 
 
 
Tabel Knopen
 
Knopen kunnen ook in de tabel Knopen linksonder worden toegevoegd en/of gewijzigd. Het maakt niet uit. Ook kunt u tussentijds wisselen tussen grafische invoer en tabellarische invoer.
 
knopen3

Latest revision as of 08:52, 12 November 2022

BACK

Nodes

Nodes can easily be added in the graphical screen. To do this, you have to choose Cur node.pngin the menu bar. In these modus you can add multiple nodes by means of the left mouse button. By placing the node, you will see the coordinates in the right bottom.

XBeam2DNode.png

Supports are linked to the nodes. They can be set within the node properties.

Changing a node

Changing a node is possible by clicking on the node by use of the left mouse button, and subsequently choose for properties by clicking on the right mouse button. There is a more easy way, namely a double click on the node. Consequently the following dialog box will be opened.

Coordinates

x

x-coordinate

Local x-axis see Local coordinate system

Table Nodes

Nodes can also be added / changed in the table Nodes. It does not matter. It is also possible to change in between graphical input and numerical input via tables.

XBeam2DNodeTable.png

Internal hinge

XBeam2DHinge.png


In these modus you can add multiple internal hinges by use of the left mouse button. By placing the node the coordinates are shown in the right bottom. This is shown in the image below.

When you add an internal hinge, a new node in the beam is generated, and the regarding beam is automatically separated into two beams with a hinge connection. Possible beam loads will also be equally distributed or separated.

In this way you can easily design a gerber beam.