Local coordinate system: Difference between revisions
		
		
		
		
		
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|  (Created page with "In every node a node-coordinate system can be added.      The origin lies in the relevant node. The direction of the x-axis is determined by inserting an angle ( see the figure above). Local coordinate systems can be used to calculate node limitations ( support reactions and restrains ), node loads and/or node deformations in an arbitrary direction.      Node2     Local X-axis") | No edit summary | ||
| (One intermediate revision by the same user not shown) | |||
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| In every node a node-coordinate system can be added.    | In every node a node-coordinate system can be added.    | ||
| [[File:XBeam2DLocalAxis.png|600px]] | |||
| The origin lies in the relevant node. The direction of the x-axis is determined by inserting an angle ( see the figure above). Local coordinate systems can be used to calculate node limitations ( support reactions and restrains ), node loads and/or node deformations in an arbitrary direction.   | The origin lies in the relevant node. The direction of the x-axis is determined by inserting an angle ( see the figure above). Local coordinate systems can be used to calculate node limitations ( support reactions and restrains ), node loads and/or node deformations in an arbitrary direction.   | ||
| [[File:XBeam2DLocalAxis2.png|400px]] | |||
| '''Angle''' | |||
| The angle of the local x-axis in degrees with the global x-axis. The direction opposite to the clockwise direction is positive. | |||
Latest revision as of 11:53, 31 August 2022
In every node a node-coordinate system can be added.
The origin lies in the relevant node. The direction of the x-axis is determined by inserting an angle ( see the figure above). Local coordinate systems can be used to calculate node limitations ( support reactions and restrains ), node loads and/or node deformations in an arbitrary direction. 
Angle
The angle of the local x-axis in degrees with the global x-axis. The direction opposite to the clockwise direction is positive.

